Death Prophet

Death Prophet

Carry

Death Prophet fits players looking for a carry whose defining traits are summarized by the top playstyle tags. The notes below explain why those traits matter.

  • Effective Range: Preferred combat distance
  • Teamfighting: Strong in grouped or multi-entity fights
  • Carry: Primary damage dealer that scales strongly with items and levels; wants farm and protection to take over fights.
View all trait explanations 15 traits
  • Effective Range: Preferred combat distance
  • Teamfighting: Strong in grouped or multi-entity fights
  • Carry: Primary damage dealer that scales strongly with items and levels; wants farm and protection to take over fights.
  • Disabler: Applies stuns, roots, silences, or disables.
  • Durable: Hard to kill due to tankiness, sustain, or mitigation—stays in fights longer than most.
  • Frontliner: Soaks damage and creates space at the front of fights for allies to operate.
  • High Ground Siege: Breaks base defenses with safe siege tools, wave control, and sustained structure pressure.
  • Lane Dominant: Wins lane through strong trading power, harassment, or kill threat, often forcing the enemy out.
  • Mid: Prefers a solo lane to gain levels quickly and influence the map tempo with rotations and power spikes.
  • Nuker: Deals high burst damage in short windows to remove targets before they can react.
  • Objective Pressure: Forces responses by threatening towers and map objectives if left unchecked.
  • Pickoff: Excels at catching isolated targets and punishing poor positioning with fast kills.
  • Push: Applies sustained lane and objective pressure, forcing defenses and opening the map.
  • Pusher: Focuses on destroying towers quickly.
  • Timing Based: Most effective during specific item/level windows; wants to force action at those spikes.

Death Prophet
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