Bane

Bane

Support

Bane fits players looking for a support whose defining traits are summarized by the top playstyle tags. The notes below explain why those traits matter.

  • Information Control: Vision, recon, or denial
  • Pick / Catch: Single-target catch and kill conversion / isolation tools
  • Teamfighting: Strong in grouped or multi-entity fights
View all trait explanations 12 traits
  • Information Control: Vision, recon, or denial
  • Pick / Catch: Single-target catch and kill conversion / isolation tools
  • Teamfighting: Strong in grouped or multi-entity fights
  • BKB Piercing: Can control or damage targets even through strong defensive immunities, keeping impact against protected enemies.
  • Defensive Utility: Protects allies with mitigation, saves, or disruption that prevents enemy follow-up.
  • Disabler: Applies stuns, roots, silences, or disables.
  • Durable: Hard to kill due to tankiness, sustain, or mitigation—stays in fights longer than most.
  • Initiator: Starts fights and forces engagements.
  • Nuker: Deals high burst damage in short windows to remove targets before they can react.
  • Pickoff: Excels at catching isolated targets and punishing poor positioning with fast kills.
  • Single-Target Utility: Provides strong value focused on one target through disables, saves, or amplification.
  • Support: Provides utility, control, and protection to enable allies rather than being the main damage source.

Bane
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