Invoker

Invoker

Carry

Effective Range Preferred combat distance Teamfighting Strong in grouped or multi-entity fights Carry Primary damage dealer that scales strongly with items and levels; wants farm and protection to take over fights. Combo-Based Relies on chaining abilities in sequence for maximum impact; execution and timing matter. Disabler Applies stuns, roots, silences, or disables. Escape Has tools to disengage or evade danger. Flexible Role Can be played in multiple roles or lanes, making matchups harder to predict. High Skill Cap Requires mechanical skill and game knowledge. Lane Dominant Wins lane through strong trading power, harassment, or kill threat, often forcing the enemy out. Mana Burn Punishes mana-dependent enemies by draining mana or punishing spell usage. Nuker Deals high burst damage in short windows to remove targets before they can react. Pickoff Excels at catching isolated targets and punishing poor positioning with fast kills. Pusher Focuses on destroying towers quickly. Scaling Damage Damage output grows strongly over time, becoming increasingly threatening as the game progresses. Snowball Dependent Performs best when ahead, converting early leads into momentum and map control. Spellcaster Delivers most value through spell usage—damage, control, and utility are ability-driven. Tempo Controller Sets the pace with rotations, pressure, and playmaking that forces enemy responses. High Skill Expression Rewards mechanical skill and decision-making; value rises sharply with mastery and execution.

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