Puck

Puck

Initiator

Puck fits players looking for an initiator whose defining traits are summarized by the top playstyle tags. The notes below explain why those traits matter.

  • Teamfighting: Strong in grouped or multi-entity fights
  • Disabler: Applies stuns, roots, silences, or disables.
  • Elusive: Hard to lock down due to mobility or defensive tricks; thrives on misdirection.
View all trait explanations 10 traits
  • Teamfighting: Strong in grouped or multi-entity fights
  • Disabler: Applies stuns, roots, silences, or disables.
  • Elusive: Hard to lock down due to mobility or defensive tricks; thrives on misdirection.
  • Escape: Has tools to disengage or evade danger.
  • High Mobility: Moves quickly or repositions often, enabling picks, escapes, and rapid map rotations.
  • Initiator: Starts fights and forces engagements.
  • Mid: Prefers a solo lane to gain levels quickly and influence the map tempo with rotations and power spikes.
  • Nuker: Deals high burst damage in short windows to remove targets before they can react.
  • Pickoff: Excels at catching isolated targets and punishing poor positioning with fast kills.
  • Spellcaster: Delivers most value through spell usage—damage, control, and utility are ability-driven.

Puck
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